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MOTION CAPTURE MASTERY . 6 WEEK COURSE . AUTODESK MAYA

RAW MOCAP NEVER SHIPS. LEARN TO MAKE IT SHINE

A 6 week course in retargeting, cleanup, stitching and looping motion capture, taught by a Lead Animator in AAA games.

Your investment £395

JEROME'S CREDITS INCLUDE

TOTAL WAR: WARHAMMER II

TOTAL WAR: WARHAMMER III

LORDS OF THE FALLEN

DUNE: AWAKENING

THE QUESTION THAT COMES UP IN ALMOST EVERY INTERVIEW.

Motion capture is everywhere in AAA games and film, so studios ask. And raw mocap is never the final product. Somebody has to retarget it, clean it, stitch it together, loop it, and make it feel intentional.

Studios need animators who can do that well. Most animators have never been shown how, so when the question comes, they have nothing to show.

This course makes sure your answer is yes, with work to back it up. Six weeks, start to finish.

THIS IS FOR YOU IF

You're comfortable animating in Maya and you want to work in games or film, where mocap is part of the daily job. Or you've used mocap before and want a proper, professional workflow.

NOT READY YET IF

You're still learning the basics of animating in Maya. Get comfortable with keyframe animation first. Body Mechanics Mastery is a great place to start.

WHAT YOU WALK AWAY WITH

How capture systems work, and how a professional shoot is run.

Retargeting mocap data onto custom rigs without losing the performance.

Clean, stitched, looping clips that feel like one continuous performance.

AI driven and mobile capture tools, and where they fit in a real pipeline.

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LENGTH

6 weeks

FORMAT

Recorded lessons + live drop-ins

SOFTWARE

Maya and MotionBuilder

YOUR INVESTMENT

£395

LEVEL

Intermediate

THE RIGS

Use any rig you like for your projects. On top of that, you get exclusive lifetime access to male and female base rigs built for retargeting mocap cleanly, yours to download from the rig section whenever you need them.

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MALE BASE RIG
 

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FEMALE BASE RIG

WEEK BY WEEK

WEEK

1

MOCAP TECHNOLOGY

The types of capture system, what each does well, where each falls short, and the software behind them.

WEEK

3

RETARGETING

Moving capture data onto custom rigs without losing the performance.

WEEK

5

LOOPING

Building seamless loops from capture data.

WEEK

2

DIRECTING A SHOOT

Running a session, communicating with performers, and planning for post production.

WEEK

4

STITCHING

Joining multiple clips into one continuous, believable performance.

WEEK

6

A.I AND MOBILE CAPTURE

Cloud and mobile capture tools, cleanup, and your finished project, plus a live drop-in session.

WHAT'S INCLUDED

Project files for every lesson
Three live drop-in sessions
Pro tools and scripts
Certificate of completion
Lifetime access to four exclusive rigs
The Student Animation Vault
Private Discord community
Support when you're stuck

YOUR INSTRUCTOR

ABOUT JEROME

Jerome Rodgers-blake

I'm Jerome Rodgers-Blake, founder of the Advanced Animation Academy.

I've been animating since 2013. I started as an intern at a VR studio in Gateshead, freelanced through VR, trailers and short films, and worked my way through the industry from there. My credits include Total War: Warhammer 2 and 3, Lords of the Fallen and Dune: Awakening, and I spoke at GDC Microtalks in 2022

Today I'm a Lead Animator, which means I sit on both sides of the table. I know what gets an animator hired, and I know what gets them quietly passed over.

Quite frankly, it's rarely talent. It's usually the gaps nobody pointed out. That's exactly why I built these courses.

MY SHOWREEL

WHAT STUDENTS HAVE MADE

Don't take my word for it. This is work from animators who went through the Academy.

MOCAP IS ALREADY PART OF THE JOB AT MOST STUDIOS.

The question is whether you walk into the interview knowing how to handle it, or hoping nobody asks. Six weeks. One workflow. A skill that goes straight on your CV.

The vision is free. The work is sold separately.

Your investment £395

QUESTIONS

Can I do this around a full time job?

Yes. The lessons are pre-recorded, so you work through them when it suits you. The three drop-in sessions are live.

What software do I need?

Autodesk Maya and MotionBuilder.

Do I need my own mocap suit or capture data?

No. We provide the motion capture data, so you can do everything in the course without a suit or a studio. Week 6 also shows you AI and mobile capture tools if you want to capture your own.

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