
JEROME'S CREDITS INCLUDE
TOTAL WAR: WARHAMMER II
TOTAL WAR: WARHAMMER III
LORDS OF THE FALLEN
DUNE: AWAKENING
THE QUESTION THAT COMES UP IN ALMOST EVERY INTERVIEW.
Motion capture is everywhere in AAA games and film, so studios ask. And raw mocap is never the final product. Somebody has to retarget it, clean it, stitch it together, loop it, and make it feel intentional.
Studios need animators who can do that well. Most animators have never been shown how, so when the question comes, they have nothing to show.
This course makes sure your answer is yes, with work to back it up. Six weeks, start to finish.
THIS IS FOR YOU IF
You're comfortable animating in Maya and you want to work in games or film, where mocap is part of the daily job. Or you've used mocap before and want a proper, professional workflow.
NOT READY YET IF
You're still learning the basics of animating in Maya. Get comfortable with keyframe animation first. Body Mechanics Mastery is a great place to start.
WHAT YOU WALK AWAY WITH
How capture systems work, and how a professional shoot is run.
Retargeting mocap data onto custom rigs without losing the performance.
Clean, stitched, looping clips that feel like one continuous performance.
AI driven and mobile capture tools, and where they fit in a real pipeline.

LENGTH
6 weeks
FORMAT
Recorded lessons + live drop-ins
SOFTWARE
Maya and MotionBuilder
YOUR INVESTMENT
£395
LEVEL
Intermediate
THE RIGS
Use any rig you like for your projects. On top of that, you get exclusive lifetime access to male and female base rigs built for retargeting mocap cleanly, yours to download from the rig section whenever you need them.

MALE BASE RIG

FEMALE BASE RIG
WEEK BY WEEK
WEEK
1
MOCAP TECHNOLOGY
The types of capture system, what each does well, where each falls short, and the software behind them.
WEEK
3
RETARGETING
Moving capture data onto custom rigs without losing the performance.
WEEK
5
LOOPING
Building seamless loops from capture data.
WEEK
2
DIRECTING A SHOOT
Running a session, communicating with performers, and planning for post production.
WEEK
4
STITCHING
Joining multiple clips into one continuous, believable performance.
WEEK
6
A.I AND MOBILE CAPTURE
Cloud and mobile capture tools, cleanup, and your finished project, plus a live drop-in session.
WHAT'S INCLUDED
Project files for every lesson
Three live drop-in sessions
Pro tools and scripts
Certificate of completion
Lifetime access to four exclusive rigs
The Student Animation Vault
Private Discord community
Support when you're stuck
YOUR INSTRUCTOR
ABOUT JEROME

I'm Jerome Rodgers-Blake, founder of the Advanced Animation Academy.
I've been animating since 2013. I started as an intern at a VR studio in Gateshead, freelanced through VR, trailers and short films, and worked my way through the industry from there. My credits include Total War: Warhammer 2 and 3, Lords of the Fallen and Dune: Awakening, and I spoke at GDC Microtalks in 2022
Today I'm a Lead Animator, which means I sit on both sides of the table. I know what gets an animator hired, and I know what gets them quietly passed over.
Quite frankly, it's rarely talent. It's usually the gaps nobody pointed out. That's exactly why I built these courses.
MY SHOWREEL
WHAT STUDENTS HAVE MADE
Don't take my word for it. This is work from animators who went through the Academy.
QUESTIONS
Can I do this around a full time job?
Yes. The lessons are pre-recorded, so you work through them when it suits you. The three drop-in sessions are live.
What software do I need?
Autodesk Maya and MotionBuilder.
Do I need my own mocap suit or capture data?