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BODY MECHANICS MASTERY 

THE ULTIMATE BODY MECHANICS ANIMATION COURSE

With the help of our experienced instructors, you will learn the intricacies  of body mechanics, how to create believable and dynamic characters, and how to use the principles of animation to bring your ideas to life. With the knowledge gained from this course, you will be able to create stunning animations that will impress your peers and employers.

Course Duration 12 weeks
Course Fee £995 GBP
Software Autodesk Maya
Skill Level: Intermediate
Project Files: Included
Exclusive Character Rigs
Instructor Drop In Sessions
Access to Student Animation Vault
Pro tools and scripts Included
Certificates Awarded
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EXCLUSIVE BODY MECHANICS RIGS

All rigs seen below are free to download for students of the creature animation course, unless specified differently.

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NEXO & NYSSA 
ROGUE NINJAS

Sibling assassin rigs: Nexo excels in combat; Nyssa's sleek build suits stealth. Together, they offer flexibility for animators, ideal for DYNAMIC parkour animations

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SCARLET JESTER

CLOWN NINJA

Feminine clown ninja rig: playful yet mysterious, vibrant colours add flair. Perfect for dynamic action, kunai-wielding, expressive movements, ideal for STYLISH animations

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LEANDROS

THE SPARTAN WARRIOR

Spartan warrior rig: powerful, exudes strength. Muscular physique, stoic demeanor bring epic battles to life. Perfect for action-packed animations, ideal for HEROIC combat scenes.

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DREADBLADE
THE SILENT ASSASSIN

Cyborg assassin rig: elegant yet lethal. Sleek, feminine design adds sophistication. Equipped with dual katanas, excels in fluid movements, ideal for stealthy and ACROBATIC action.

COURSE BREAKDOWN

WEEK 01 | MASTERING ANATOMY : HOW TO ANIMATE WALK CYCLES

This course will equip you with the knowledge to create a convincing and realistic walk cycle from scratch, utilizing the principles of animation. Furthermore, you will receive in-depth instruction on human anatomy and how it influences the movement of both male and female characters.

WEEK 02 | MASTERING ANATOMY: HOW TO ANIMATE RUNS AND SPRINTS

This week's course content encompasses a wide range of topics such as timing, spacing, arcs, weight, and anticipation, and includes a discussion on how to generate a realistic sense of speed and momentum. By the conclusion of this week, you will possess the necessary skills to design a convincing run and sprint cycle.

WEEK 03 | MASTERING THE ILLUSION OF WEIGHT IN CHARACTER ANIMATION

Weight plays a crucial role in animation as it impacts the movement and interaction of characters with their environment. Through this class, we will provide an in-depth analysis of how weight affects the human body, and provide practical demonstrations on how to effectively incorporate weight into 3D animation.

WEEK 04 | MASTERING THE APPLICATION OF WEIGHT & CHARACTER INTERACTIONS

This lesson will be centered around the application of timing, spacing, and exaggeration techniques to effectively convey the addition of weight to a 3D character in a convincing manner.

★ WEEK 04 | INSTRUCTOR DROP IN SESSION #1

This week's course content encompasses a wide range of topics such as timing, spacing, arcs, weight, and anticipation, and includes a discussion on how to generate a realistic sense of speed and momentum. By the conclusion of this week, you will possess the necessary skills to design a convincing run and sprint cycle.

WEEK 05 | MASTERING DYNAMIC ACTION: HOW TO ANIMATE PARKOUR MOVES

Our course curriculum will delve into a range of topics such as timing, spacing, arcs, anticipation, follow-through, and squash and stretch, while also exploring how to generate a sense of weight and gravity in your animation. By the end of this course, you will possess an enhanced comprehension of how to design dynamic motion in your animation.

WEEK 06 | MASTERING DYNAMIC ACTION: CRAFTING COMPELLING ATTACK ANIMATIONS

This week's lesson will focus on enhancing your attack animations by utilizing timing, spacing, and principles of animation such as anticipation, follow-through, and exaggeration. You will learn how to create a realistic sense of power and impact in your animations and make them more dynamic and exciting. Additionally, we will cover how to effectively use timing and spacing to create a convincing sense of realism

WEEK 07 | MASTERING FORCE : HOW TO SELL IMPACTS IN ANIMATION

You will learn how to apply animation principles such as timing, spacing, follow through, and overlapping action to create impactful and believable animations. The class will cover techniques for creating realistic impacts, as well as how to use anticipation and exaggeration to make your animations more dynamic and exciting. By the end of the class, you will have acquired the skills to create powerful and dynamic impacts in your animation

WEEK 08 | MASTERING SECONDARY MOTION : TECHNIQUES FOR MANUAL AND DYNAMIC ANIMATION

You will learn how to apply animation principles such as timing, spacing, follow through, and overlapping action to create impactful and believable animations. The class will cover techniques for creating realistic impacts, as well as how to use anticipation and exaggeration to make your animations more dynamic and exciting. By the end of the class, you will have acquired the skills to create powerful and dynamic impacts in your animation

★ WEEK 08 | MID POINT INSTRUCTOR DROP IN SESSION #2

This week marks the beginning of your take down animation project. You will be guided on the process of preparing, researching, and planning your shots to ensure that you can create your most impressive shot to date.

WEEK 09 | MASTERING COMBAT:  ANIMATING TAKEDOWNS PLANNING & BLOCKING

This week marks the beginning of your take down animation project. You will be guided on the process of preparing, researching, and planning your shots to ensure that you can create your most impressive shot to date.

WEEK 10 | MASTERING COMBAT:  ANIMATING TAKEDOWNS SPLINING

This week, you will have the opportunity to further develop your animation workflow by applying advanced techniques to your shot. Through this process, you will gain valuable experience in streamlining your production pipeline and enhancing the quality of your final animation.

WEEK 11 | MASTERING COMBAT: ANIMATING TAKEDOWNS FINAL POLISH

This week's lesson will focus on adding the final touches to your shot, elevating it from good to exceptional. You will learn how to polish your animation, including refining timing and spacing, adding weight and anticipation, and incorporating proper arcs and follow-through. By the end of the class, you will have the skills to make your animation stand out and leave a lasting impression on viewers.

★ WEEK 12 | FINAL INSTRUCTOR DROP IN SESSION #3

In the final week of the course, you will have the opportunity to receive personalized feedback from your mentor, which will assist you in taking your shot to the next level.

COURSE BENEFITS

Student Animation Vault

Unlock the Student Animation Vault to explore the invaluable feedback provided to previous students, expediting your learning journey.

Study in your own time

Have a busy schedule? no problem at AAA you can study in your own time.

Certificates Awarded

Show off your new skills, online and on your CV!

24/7 Customer Support

AAA is committed to your development, this is why we offer 24/7 customer support to ensure you have a smooth learning experience.

Project Files: Included

Your instructor has prepared your files in an easy to digest format. 

AAA Community Discord Server

When you join AAA you gain access to our private server, to communicate with other students.

Pro tools and scripts

AAA is invested in your success. That's why we have bundled our tools and scripts in this course.

Instructor Drop in Sessions

3 x drop in sessions with your instructor this is your opportunity to ask question make sure you get a pen and take plenty of notes. 

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"I pride myself on excellence and consistently raising my standards which is a value I impart on my students. helping them to become the exceptional Animators"

MY STUDENT SHOWCASE

MY PERSONAL SHOWREEL

About Jerome

Jerome is a highly experienced expert Animation Consultant, and acting Lead Animator. With nearly a decades worth of experience in the Games industry, Jerome has contributed to the development of numerous AAA titles such as;

Totalwar: Warhammer 2 (2018)
Totalwar: Warhammer 3 (2021)

Lords of the Fallen (2023)
Dune Awakening TBC


He's extensive knowledge and expertise in Animation and game development. gives has put him in the unique position where he is in charge of Animation departments, ensuring the quality on projects that have been enjoyed by millions.

Being a prominent figure in the Animation industry, recognized for his contributions as a speaker at GDC Microtalks 2022 and speaking at several universities.

 

His passion for sharing his expertise and enabling animators to excel to excellence, comes through in his hands on approach to teaching. . .

Explore our products and services or for the most clarity book a call with us, excel to excellence and gain a competitive edge in this captivating industry.

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